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AI Insights · Timothy · July 2021

Top 5 Play Pass Games on Android in Poland Q2 2021

Explore the performance of the top five Play Pass games on Android in Poland during Q2 2021, highlighting trends in downloads, revenue, and active users.

Top 5 Play Pass Games on Android in Poland Q2 2021

In the second quarter of 2021, the top five Play Pass games on the Android platform in Poland showed varying performance metrics. Here's a detailed look at their trends in weekly downloads, revenue, and active users, based on data from Sensor Tower.

LEGO® DUPLO® WORLD from StoryToys saw a significant increase in weekly revenue, starting from $20 in early April and peaking at around $557 in mid-May. Weekly downloads began at approximately 2K in mid-April, rising to a peak of about 3.7K in early May, before gradually declining to 539 by the end of June. The app's weekly active users grew from 5.5K at the start of April to a peak of 9.5K by late April, then gradually decreased to about 5.8K by the end of June.

Touchgrind BMX 2 by Illusion Labs maintained a steady weekly revenue, hovering around $200 to $285 throughout the quarter. Weekly downloads showed a consistent upward trend, starting at 3.5K in late March and reaching a peak of approximately 6.7K in early June. The active user base fluctuated, beginning at 43.7K in late March, peaking at around 60.2K in early June, and closing the quarter at about 54.9K.

Spaceflight Simulator from Team Curiosity ✦ experienced stable weekly revenue, remaining between $128 and $249 throughout the quarter. Downloads started at 2.2K in late March, fluctuating throughout the period and ending at about 1.5K in late June. The weekly active users saw a decrease from 6.1K at the end of March to around 4.8K by the end of June.

Hungry Shark Evolution by Ubisoft Entertainment showed steady weekly revenue, staying within the $125 to $193 range. Weekly downloads varied, starting at 3.2K in late March, peaking at approximately 4K in late April, and ending at about 2.5K by the end of June. The active user base began at 30.5K in late March, fluctuated throughout the quarter, and settled at about 27.2K by the end of June.

The Battle of Polytopia from Midjiwan AB maintained a consistent weekly revenue, ranging from $91 to $167. Downloads started at 367 in late March, peaked at 648 in mid-June, and ended the quarter at 433. The weekly active users saw a gradual increase from 1.7K in late March to a peak of approximately 2.1K in mid-June, before settling at around 1.8K by the end of June.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021